King of the Red Moon
Talent: Blood Moon
AoE damage +(5, 8, 11, 15)%. After dealing AoE damage, for each enemy hit, heal (5, 8, 11, 15)% HP and deal fixed damage to those targets and any targets within 1 block for INTx(0.2, 0.3, 0.4, 0.5) damage.
Bond Requirement:
Level 70 Max Stats:
HP: 3,878 | ATK: 267 | INT: 518 | DEF: 319 | MDEF:323 | SKL: 175 | |
HP: 3,878 | ATK: 295 | INT: 518 | DEF: 285 | MDEF:335 | SKL: 175 |
Soldier Bonus:
HP: 30% | ATK: 20% | DEF: 30% | MDEF: 20% |
Exclusive Equipment: Lunar Eclipse Robe
HP +10%. Fixed damage dealt and received heal effects +20%. Command range of "Dark Side of the Moon" +1.
Awakening: Dark Side of the Moon
Cost: ••• / CD: 5 / Range: 4 / Span: 3
[Passive] When attacked and taking damage, gain [Moonshadow]: "AoE damage taken-25%. When ending action, dispel 3 debuffs from self. Lasts 1 turn." When under [Moonshadow] status, cannot be targeted by enemy normal attacks or be chosen as the target for enemy skills. Gaining [Moonshadow] this way has a 3 turn cooldown. [Magic Damage] Teleports self to a chosen square and deals 0.35x AoE damage to enemies within 3 blocks, steals 1 buff from each target and deals 1 debuff to each target. Gain [Dark Side of the Moon]: "Enemy units within 2 blocks receive 50% less healing." Lasts 1 turn.
Casting Pattern: Blood Wish
[Passive] INT +5%. When Bloodcrystal Power is triggered, all skills CD -3.
Otherworldly Avenger
Soldiers: Heavy Infantry, Amazon Champion
Bloodcrystal Master
Soldiers: Exorcist, Griffin Knight
Training Ground
Soldiers: Hoplite, Zealot, Holy Pegasus, Highland Warrior, Aegis Garde
Siphon
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Magic Damage] Attacks an enemy, dealing 1.5x damage. After battle, heals this unit for 30% of the damage dealt.
Detect
Cost: • / CD: - / Range: - / Span: -
[Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.
Decay
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
Bloodcrystal Blessing
Cost: • / CD: - / Range: - / Span: -
[Passive] Prevent fatal damage once, restoring 20% HP. After this effect takes place, when actively dealing damage to enemies, gain 1 stack of [Blood Crystal's Force]: "Damage taken-2%", can stack up to 5 times. When you have 5 stacks of [Blood Crystal's Force], then after ending action lose all stacks of [Blood Crystal's Force] and regain a chance to prevent fatal damage. [Blood Crystal's Force] cannot be dispelled or immunized against.
Black Hole
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.
Retribution
Cost: •• / CD: 3 / Range: Self / Span: 2
[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
Strengthen
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Starfall
Cost: •• / CD: 5 / Range: Self / Span: 5
[Magic Damage] Summons 4 meteors to attack within an area, each dealing 0.3x AoE damage. One enemy can only be hit a max of twice this way, with the second hit dealing -50% damage. For every enemy hit by this skill, CD-1 on this skill.